Sunday, September 27, 2015

Game Deconstruction: Wend-Loop



Wend-Loop is a game where two or more players must score by creating loops by placing the game’s tile cards on the table. A player wins by gaining the most points when all tiles run out, or when all other players have been eliminated. Players play their cards one at a time in clockwise order, while keeping a hand of three cards hidden from other players at all times (when a card is placed, you must take another from the deck).


  
The goal of the game is simply to gain the most points. You gain points by completing loops; the amount of points gained per loop is based on how many tiles create the loop.

               
 The space of the game in loop is player made. Tiles are never predetermined, and vary in experience every time due to variety of loop tiles. As the game progresses, the play space becomes increasingly larger, with loops and trails becoming more complex. Interestingly, the game incorporates player pieces, but they seem to only exist in order to keep track of which trail you are trying to loop since you can only work on one loop at a time. This is supported by the fact you MUST put down a new tile every turn, but moving your player piece is optional. When you have completed a loop, you must move your player piece to an adjacent trail in order to start anew. Loop is especially flexible, as you add more players, you have the option to print out more tiles to play with. The game truly Print and Play friendly.
                  
Wend-Loop’s core mechanic is simplistic fun: You place tiles with different trail patterns to create a whole loop. Simple loops can be easy to pull off with as little as four pieces, however long and elaborate loops can take up an entire game-space. While playing, I won the match by simply building a convoluted trail made of 28 pieces. The second place player was confident in making three loops, however the total of those was only 16.

This enables players to approach the game with multiple strategies. You can play quickly, adding small loops to win, or you can have a more methodical strategy that spans the entire length of a match. Understanding what approach to take is one of skill, knowing how to perceive what tiles are on the table in relation to your own, but also chance in trusting each new card you draw aids in your goal.
                 
This is combined with the ability for players to sabotage their opponents. You are not limited to where you place tiles as long as it is a legal placement (trails must match trails of adjacent cards). This means you can effectively foil your opponent’s prospective loops, causing them to rethink their strategy and giving you the upper hand. Players can be eliminated when they can no longer add legal tiles, but they still keep their points.

A players actions are simple to learn and execute. Operatic actions include only moving your player piece along your loop as you place tiles, or shifting them to a new loop once your loop is finished. Far more important to loop is resultant actions, as placing down tiles is an action that requires plan and forethought (if you play the game correctly).

Tiles and player pieces are the only objects involved in Wend-Loop. Once taken from a player hand of three and placed on the table, they are now a part of the Wend-loop map and permanent. Player pieces move in any direction along one trail with each turn, if the player feels necessary, or shift to alternate trails only when they are completely looped.


Notes on Wend-Loop’s rules and mechanics

  • Wend-Loop was actually my second choice for a pnp game analysis. The first game very vague rules, and too many of them.
  • Wend-Loop is successful in its simplicity. The tiles are a bit boring, but they are clear and obvious.
  • There is one rule that seems odd to me: player extermination. It is briefly touched upon in 3 pages of rules, which are 3 pages because everything is otherwise over explained. I feel player extermination is the result of an oversight in game design.
  • Wend-Loop is more fun the more you play. Early in the game it feels a bit hollow, but as the game space increases, things become more interesting and surprising. Being able to sabotage other players adds another element of fun.  
Source of game:
https://boardgamegeek.com/boardgame/73172/wend-loop

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